Episodes

Rising (1)
8.1A new Stargate team embarks on a dangerous mission to a distant galaxy, where they discover a mythical lost city -- and a deadly new enemy.
45 min

Rising (2)
7.9Sheppard tries to convince Weir to mount a rescue mission to free Colonel Sumner, Teyla, and the others captured by the Wraith.
41 min

Hide and Seek
7.1The Atlantis base is threatened when the team discovers that an alien entity is in the city. McKay's experiment with alien technology goes awry.
44 min

Thirty Eight Minutes
7.3The team finds themselves in mortal danger when their Puddle Jumper ship becomes lodged in the Stargate.
44 min

Suspicion
7.1After a series of run-ins with the Wraith, the team begins to suspect their Athosian allies of having a spy in their midst.
48 min

Childhood's End
6.3Sheppard and the team visit a world where no one is over 24 years old -- because of a ritual suicide practice they believe keeps the Wraith at bay.
44 min

Poisoning the Well
7.5The team finds a world whose people are on the brink of a discovery that may make them immune to the Wraith feeding.
42 min

Underground
7.3Efforts to open trade relations with a species called the Genii turn sour when the team discovers their new "allies" have ulterior motives.
44 min

Home
7.0McKay's efforts to harness the energy of an alien planet's atmosphere allows for a return trip to Earth -- but the team may not be able to return to Atlantis.
42 min

The Storm (1)
7.7When a massive storm threatens the city, Atlantis is evacuated, only to be taken over by the team's newest enemy.
42 min

The Eye (2)
8.1Major Sheppard plays a dangerous game of cat and mouse with soldiers who have seized control of Atlantis and taken Weir and McKay hostage.
42 min

The Defiant One
7.7Sheppard's team investigates a downed Wraith ship, and find themselves stuck on a planet with a lone Wraith survivor.
42 min

Hot Zone
7.2Nearly a third of Atlantis's residents are infected with a deadly virus that causes hallucinations and death, forcing a lockdown of the city.
42 min

Sanctuary
7.2The team finds a paradise world that would make an ideal sanctuary for those fleeing from the Wraith, but the local inhabitants believe their goddess will not permit it.
44 min

Before I Sleep
7.9A woman is found in suspended animation in Atlantis, and the team is shocked to see that it is Dr. Weir herself, who tells them of her trip 10,000 years into the city's past.
42 min

The Brotherhood
7.3The team searches for a valuable Zero Point Module rumored to be hidden on the planet Dagan. But their new allies have motives of their own.
44 min

Letters From Pegasus
7.4Given a brief opportunity to send a data transmission to Earth, members of the Atlantis expedition compose video messages home to their loved ones.
44 min

The Gift
6.8Plagued by terrifying nightmares, Teyla begins to recall a time when she and her father were captured by the Wraith and subjected to disturbing experiments.
42 min

The Siege (1)
8.0With a group of Wraith hive ships on the way to Atlantis, the team searches for a place to flee and a way to destroy the city. McKay leads a team to try and activate the Ancients' orbital weapons platform.
44 min

The Siege (2)
8.3All hope seems lost, until Colonel Everett arrives suddenly from Earth. He is determined to defend the city until the arrival of a ZPM, brought by a new ship.
44 min